/**
* Calculate points for a bezier curve with a starting point and two control points
* from https://stackoverflow.com/a/15399173/1955997
* @module shape-points/bezierCurveTo
* @param {number} x1 - starting point (usually a moveTo)
* @param {number} y1 - starting point
* @param {number} cp1x - first control point
* @param {number} cp1y - first control point
* @param {number} cp2x - second control point
* @param {number} cp2y - second control point
* @param {number} x2 - ending point
* @param {number} y2 - ending point
* @param {number} [pointsInArc=5]
* @returns {array} [x1, y1, x2, y2, ... xn, yn]
*/
export function bezierCurveTo(x1, y1, cp1x, cp1y, cp2x, cp2y, x2, y2, pointsInArc)
{
pointsInArc = pointsInArc || 5
const points = []
const interval = 1 / pointsInArc
for (let t = 0; t <= 1; t += interval)
{
const B0_t = Math.pow(1 - t, 3),
B1_t = 3 * t * Math.pow(1 - t, 2),
B2_t = 3 * Math.pow(t, 2) * (1 - t),
B3_t = Math.pow(t, 3)
points.push(
(B0_t * x1) + (B1_t * cp1x) + (B2_t * cp2x) + (B3_t * x2),
(B0_t * y1) + (B1_t * cp1y) + (B2_t * cp2y) + (B3_t * y2)
)
}
return points
}